A selection of the game demos and games I've developed.
Fast @ Math is a educational game I developed in Unity so that my children could practice basic arithmetic with the emphasis being on memorizing the basics and stop counting fingers.
The application is designed with tablets in mind (Android and Windows) with progress tracking and multiple modes including: a learning section to help users learn about how the different types of arithmetic works and the proper names for the numbers in the equations, endless practice, time trials, and mastery.
The application is designed with tablets in mind (Android and Windows) with progress tracking and multiple modes including: a learning section to help users learn about how the different types of arithmetic works and the proper names for the numbers in the equations, endless practice, time trials, and mastery.
Trench Run - a 3D platformer where players must run, jump, and wall-run through a narrow maze while outrunning a life ending wall of light. I developed to explore first person movement more than what is in most traditional first person shooters. Examples here include running with momentum, wall running, jumping, wall jumping, crouching, and sliding. Programming/Scripting is a combination of C# and JavaScript.
Stacked is a 2D block Puzzle game developed for Android in Java. Players get Tetris like groups of block that they must stack up. To remove blocks the player must match the height and color of 3 adjacent stacks. If the player matches 3 or more adjacent stacks in height and color then the blocks on top are popped off as well as any matching blocks directly below.
I created this game using the Eclipsed ADT and utilizing the LibGDX Library (for the Graphics and OpenGL implementation). The project was my first Android application and was accomplished in under 6 weeks while learning Eclipse, Android and LibGDX.
http://libgdx.badlogicgames.com/
I created this game using the Eclipsed ADT and utilizing the LibGDX Library (for the Graphics and OpenGL implementation). The project was my first Android application and was accomplished in under 6 weeks while learning Eclipse, Android and LibGDX.
http://libgdx.badlogicgames.com/
Made In China is a 2D Educational Puzzle game built in Unity where players must assemble computers on an assembly line and then after promotion work in warranty repair diagnosing hardware problems and fixing broken computers. Inspired by Papers, Please.
All coding is C#
All coding is C#
Vampires was my first dive into Unity3D and is a remake of "Vampires to Dust." The Unity version keeps the perspective but uses 3D elements to give objects more depth. During the initial 4 weeks of development I did not have time to create or track down the 3D assets to make the game completely 3D. This is on my road-map for the future to clean this game up, improve my code, and use all 3D assets to remake this game.
All game code is in C#.
All game code is in C#.
I don't have a thing for Vampires - I needed a monster and Zombies are so overplayed. I had the Idea when I made "Vampires to Dust" to include multiple classes of enemies... for instance the weakest enemy (in my demos) "The Counter" (a knockoff Count from Sesame Street). Others were planned but this is the a prototype and first sandbox level. Intended to be played like a twin-stick shooter where your left stick moves the character and the right stick points the flashlight.